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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::sim |
| namespace | bicameral::sim::anonymous_namespace{gpu_physics.cpp} |
Functions | |
| template<typename T> | |
| ComPtr< ID3D12Resource > | bicameral::sim::anonymous_namespace{gpu_physics.cpp}::CreateUploadBuffer (ID3D12Device *device, std::span< const T > data) |
| uint32_t | bicameral::sim::anonymous_namespace{gpu_physics.cpp}::GroupsFor (uint32_t threadCount) |