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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include "core/hresult.h"#include <windows.h>#include <array>#include <type_traits>#include "core/unicode.h"Go to the source code of this file.
Classes | |
| struct | bicameral::anonymous_namespace{hresult.cpp}::NamedResult |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::anonymous_namespace{hresult.cpp} |
Macros | |
| #define | BICAMERAL_NAMED_RESULT(code) |
Functions | |
| std::string_view | bicameral::anonymous_namespace{hresult.cpp}::NameOf (HRESULT result) |
| std::string | bicameral::anonymous_namespace{hresult.cpp}::SystemMessageOf (HRESULT result) |
| std::string | bicameral::DescribeHresult (HResult result) |
| bool | bicameral::CheckHresult (HResult result, Channel channel, std::string_view expression, const std::source_location &location) |
Variables | |
| constexpr std::array | bicameral::anonymous_namespace{hresult.cpp}::NAMED_RESULTS |
| #define BICAMERAL_NAMED_RESULT | ( | code | ) |
Definition at line 23 of file hresult.cpp.