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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <cstdint>Go to the source code of this file.
Classes | |
| struct | bicameral::InputEvent |
Namespaces | |
| namespace | bicameral |
Enumerations | |
| enum class | bicameral::PointerButton : uint8_t { bicameral::Left , bicameral::Right , bicameral::Middle } |
| enum class | bicameral::InputKind : uint8_t { bicameral::ButtonDown , bicameral::ButtonUp , bicameral::PointerMove , bicameral::Wheel , bicameral::KeyDown } |