Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
input.h File Reference
#include <cstdint>
Include dependency graph for input.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  bicameral::InputEvent

Namespaces

namespace  bicameral

Enumerations

enum class  bicameral::PointerButton : uint8_t { bicameral::Left , bicameral::Right , bicameral::Middle }
enum class  bicameral::InputKind : uint8_t {
  bicameral::ButtonDown , bicameral::ButtonUp , bicameral::PointerMove , bicameral::Wheel ,
  bicameral::KeyDown
}