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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include "script/luau_type_check.h"#include <algorithm>#include <format>#include <fstream>#include <iterator>#include <map>#include <optional>#include <set>#include <utility>#include "core/paths.h"#include "script/luau_package.h"#include "Luau/Ast.h"#include "Luau/BuiltinDefinitions.h"#include "Luau/Config.h"#include "Luau/ConfigResolver.h"#include "Luau/Error.h"#include "Luau/FileResolver.h"#include "Luau/Frontend.h"#include "Luau/ToString.h"#include "Luau/Type.h"#include "Luau/TypeArena.h"#include "Luau/TypePack.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::script |
| namespace | bicameral::script::anonymous_namespace{luau_type_check.cpp} |
Variables | |
| constexpr std::string_view | bicameral::script::anonymous_namespace{luau_type_check.cpp}::MANIFEST_FILE = "package.luau" |
| constexpr std::string_view | bicameral::script::anonymous_namespace{luau_type_check.cpp}::MODULE_EXTENSION = ".luau" |
| constexpr std::string_view | bicameral::script::anonymous_namespace{luau_type_check.cpp}::RETURN_CHECK_MODULE = "@check/return" |
| constexpr std::string_view | bicameral::script::anonymous_namespace{luau_type_check.cpp}::DEFINITIONS_PACKAGE = "@bicameral" |
| constexpr const char * | bicameral::script::anonymous_namespace{luau_type_check.cpp}::HIDDEN_GLOBALS [] |
| constexpr uint32_t | bicameral::script::anonymous_namespace{luau_type_check.cpp}::FIRST_LEAF_LINE = 2 |