Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::anonymous_namespace{window.cpp} Namespace Reference

Functions

bool RegisterWindowClass (WNDPROC procedure)
InputEvent PointerAt (InputKind kind, LPARAM lParam)

Variables

constexpr wchar_t WINDOW_CLASS_NAME [] = L"BicameralEngineWindow"
constexpr DWORD WINDOW_STYLE = WS_OVERLAPPEDWINDOW

Function Documentation

◆ PointerAt()

InputEvent bicameral::anonymous_namespace{window.cpp}::PointerAt ( InputKind kind,
LPARAM lParam )

Definition at line 90 of file window.cpp.

References PointerAt().

Referenced by PointerAt().

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◆ RegisterWindowClass()

bool bicameral::anonymous_namespace{window.cpp}::RegisterWindowClass ( WNDPROC procedure)

Definition at line 16 of file window.cpp.

References RegisterWindowClass(), and WINDOW_CLASS_NAME.

Referenced by RegisterWindowClass().

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Variable Documentation

◆ WINDOW_CLASS_NAME

wchar_t bicameral::anonymous_namespace{window.cpp}::WINDOW_CLASS_NAME[] = L"BicameralEngineWindow"
constexpr

Definition at line 13 of file window.cpp.

Referenced by RegisterWindowClass().

◆ WINDOW_STYLE

DWORD bicameral::anonymous_namespace{window.cpp}::WINDOW_STYLE = WS_OVERLAPPEDWINDOW
constexpr

Definition at line 14 of file window.cpp.