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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Functions | |
| bool | RegisterWindowClass (WNDPROC procedure) |
| InputEvent | PointerAt (InputKind kind, LPARAM lParam) |
Variables | |
| constexpr wchar_t | WINDOW_CLASS_NAME [] = L"BicameralEngineWindow" |
| constexpr DWORD | WINDOW_STYLE = WS_OVERLAPPEDWINDOW |
| InputEvent bicameral::anonymous_namespace{window.cpp}::PointerAt | ( | InputKind | kind, |
| LPARAM | lParam ) |
Definition at line 90 of file window.cpp.
References PointerAt().
Referenced by PointerAt().
| bool bicameral::anonymous_namespace{window.cpp}::RegisterWindowClass | ( | WNDPROC | procedure | ) |
Definition at line 16 of file window.cpp.
References RegisterWindowClass(), and WINDOW_CLASS_NAME.
Referenced by RegisterWindowClass().
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constexpr |
Definition at line 13 of file window.cpp.
Referenced by RegisterWindowClass().
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constexpr |
Definition at line 14 of file window.cpp.