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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Functions | |
| uint32_t | BlockOrigin (uint32_t cell) |
| uint32_t | Generation (uint64_t tick) |
Variables | |
| constexpr uint32_t | PEEK_GROUP_THREADS = 64 |
| constexpr int32_t | PEEK_POINT_LEVEL = static_cast<int32_t>(PEEK_LEVEL_COUNT) |
| constexpr MultiresCapacity | PEEK_CAPACITY |
| uint32_t bicameral::sim::anonymous_namespace{probe_peek.cpp}::BlockOrigin | ( | uint32_t | cell | ) |
Definition at line 26 of file probe_peek.cpp.
References BlockOrigin().
Referenced by BlockOrigin().
| uint32_t bicameral::sim::anonymous_namespace{probe_peek.cpp}::Generation | ( | uint64_t | tick | ) |
Definition at line 30 of file probe_peek.cpp.
References Generation().
Referenced by Generation().
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constexpr |
Definition at line 19 of file probe_peek.cpp.
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constexpr |
Definition at line 15 of file probe_peek.cpp.
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constexpr |
Definition at line 16 of file probe_peek.cpp.