Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- n -
NameOf() :
bicameral::anonymous_namespace{hresult.cpp}
NamesNotIn() :
bicameral::script::anonymous_namespace{reaction_hot_reload.cpp}
NeedsCoarser() :
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
Normalize() :
bicameral::render::anonymous_namespace{debug_camera.cpp}
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