Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- d -
DEBUG_FORMATS :
bicameral::gpu::anonymous_namespace{debug_ring.cpp}
DEBUG_VIEW_QUANTITY_COUNT :
bicameral::render
DECIMAL_DIGITS_MAX :
bicameral::script::anonymous_namespace{reaction_package.cpp}
DECIMAL_EXPONENT_MAX :
bicameral::script::anonymous_namespace{reaction_package.cpp}
DECLARED_ENTHALPY_TOLERANCE_JOULES :
bicameral::sim::anonymous_namespace{reaction_table.cpp}
DEFAULT_BASE_PACKAGE :
bicameral::script
DEFAULT_EDITOR_SAVE_POINTS :
bicameral::frame
DEFAULT_MIN_LEVEL :
bicameral::anonymous_namespace{log.cpp}
DEFINITIONS_PACKAGE :
bicameral::script::anonymous_namespace{luau_type_check.cpp}
DEPTH_BASE :
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
DEPTH_STRIDE :
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
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