Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- m -
MAGIC :
bicameral::save::anonymous_namespace{replay_file.cpp}
MANIFEST_FILE :
bicameral::script::anonymous_namespace{luau_package.cpp}
,
bicameral::script::anonymous_namespace{luau_type_check.cpp}
MANIFEST_TYPE_NAME :
bicameral::script
MANIFOLD_HEADER_BYTES :
bicameral::sim::anonymous_namespace{gpu_physics.cpp}
MAX_CELL_AMOUNT :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
MAX_FILE_BYTES :
bicameral::save::anonymous_namespace{replay_file.cpp}
MAX_FINALIZERS :
bicameral::anonymous_namespace{singleton.cpp}
MAX_GPU_IMPLICIT_GAP :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
MAX_GRID_LEVELS :
bicameral::sim::anonymous_namespace{implicit_conduction.cpp}
MAX_KELVIN :
bicameral::editor::anonymous_namespace{lab_panel.cpp}
MAX_LEVELS :
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
MAX_LISTED_CONFLICTS :
bicameral::script::anonymous_namespace{luau_package.cpp}
MAX_LOG_FILES :
bicameral::anonymous_namespace{log_sinks.cpp}
MAX_LOGGED_ALLOCATIONS :
bicameral::gpu::anonymous_namespace{device.cpp}
MAX_LOGGED_DEBUG_MESSAGES :
bicameral::sim::anonymous_namespace{probe_sim.cpp}
MAX_LOGGED_MISMATCHES :
bicameral::save::anonymous_namespace{replay_session.cpp}
MAX_NAME_LENGTH :
bicameral::script::anonymous_namespace{luau_package.cpp}
MAX_PITCH_DEGREES :
bicameral::render::anonymous_namespace{debug_camera.cpp}
MAX_SAVE_POINTS :
bicameral::frame
MAX_TARGET_FPS :
anonymous_namespace{main.cpp}
MAX_TIMESTAMPS :
bicameral::sim::anonymous_namespace{gpu_physics.cpp}
MAX_VALUE_DEPTH :
bicameral::script::anonymous_namespace{luau_sandbox.cpp}
METER :
bicameral::sim::anonymous_namespace{physics_scene.cpp}
MICRO :
bicameral::sim::anonymous_namespace{gas_reference.cpp}
MICROJOULES_PER_JOULE :
bicameral::sim::anonymous_namespace{reaction_table.cpp}
MILLIGRAMS_PER_KG :
bicameral::sim::anonymous_namespace{physics_scene.cpp}
MIN_TARGET_FPS :
anonymous_namespace{main.cpp}
MINIMIZED_SLEEP :
bicameral::frame::anonymous_namespace{frame_loop.cpp}
MODULE_EXTENSION :
bicameral::script::anonymous_namespace{luau_package.cpp}
,
bicameral::script::anonymous_namespace{luau_type_check.cpp}
MULTIRES_MAX_SUBCYCLE_GAP :
bicameral::sim
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