Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- r -
RATE_EXPONENT_MAX :
bicameral::sim::anonymous_namespace{reaction_table.cpp}
RATE_EXPONENT_MIN :
bicameral::sim::anonymous_namespace{reaction_table.cpp}
REACTION_ELEMENTS_CATEGORY :
bicameral::script
REACTION_RULES_CATEGORY :
bicameral::script
REACTION_SPECIES_CATEGORY :
bicameral::script
RECORDING_MAGIC :
bicameral::sim::anonymous_namespace{lab_box.cpp}
RECORDING_VERSION :
bicameral::sim::anonymous_namespace{lab_box.cpp}
REFINE_RECORD_BYTES :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
REPLAY_FORMAT_VERSION :
bicameral::save
REQUEST_UPLOAD_BYTES :
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
RETURN_CHECK_MODULE :
bicameral::script::anonymous_namespace{luau_type_check.cpp}
ROOT_CONSTANT_COUNT :
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
,
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
,
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
,
bicameral::sim::anonymous_namespace{gpu_physics.cpp}
ROOT_LAYOUT :
bicameral::render::anonymous_namespace{probe_view.cpp}
,
bicameral::sim::anonymous_namespace{gpu_implicit.cpp}
,
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
,
bicameral::sim::anonymous_namespace{gpu_multires.cpp}
,
bicameral::sim::anonymous_namespace{gpu_physics.cpp}
,
bicameral::sim::anonymous_namespace{probe_sim.cpp}
ROUND_PASSES :
bicameral::sim::anonymous_namespace{gpu_implicit_levels.cpp}
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