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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::sim |
| namespace | bicameral::sim::anonymous_namespace{physics_scene.cpp} |
Variables | |
| constexpr int64_t | bicameral::sim::anonymous_namespace{physics_scene.cpp}::METER = (int64_t)1 << POSITION_FRACTION_BITS |
| constexpr uint64_t | bicameral::sim::anonymous_namespace{physics_scene.cpp}::MILLIGRAMS_PER_KG = 1000000 |
| constexpr uint32_t | bicameral::sim::anonymous_namespace{physics_scene.cpp}::PURPOSE_SIZE = 0x50480001u |
| constexpr uint32_t | bicameral::sim::anonymous_namespace{physics_scene.cpp}::PURPOSE_DENSITY = 0x50480002u |
| constexpr uint32_t | bicameral::sim::anonymous_namespace{physics_scene.cpp}::PURPOSE_ANGLE = 0x50480003u |
| constexpr uint32_t | bicameral::sim::anonymous_namespace{physics_scene.cpp}::PURPOSE_JITTER = 0x50480004u |