Bicameral Engine
GPU-resident engine for a magic-research open-world game
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physics_scene.h File Reference
#include <array>
#include <cstdint>
#include <string>
#include <vector>
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Go to the source code of this file.

Classes

struct  bicameral::sim::PhysicsSceneBody
struct  bicameral::sim::PhysicsScene

Namespaces

namespace  bicameral
namespace  bicameral::sim

Functions

PhysicsScene bicameral::sim::MakeStackScene ()
PhysicsScene bicameral::sim::MakeProbeStackScene ()
PhysicsScene bicameral::sim::MakeMassRatioScene ()
PhysicsScene bicameral::sim::MakePileScene (uint64_t seed)
PhysicsScene bicameral::sim::MakeWallScene ()