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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <array>#include <cstdint>#include <string>#include <vector>Go to the source code of this file.
Classes | |
| struct | bicameral::sim::PhysicsSceneBody |
| struct | bicameral::sim::PhysicsScene |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::sim |