Bicameral Engine
GPU-resident engine for a magic-research open-world game
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physics_world.cpp File Reference
#include "sim/physics_world.h"
#include <algorithm>
#include <ranges>
Include dependency graph for physics_world.cpp:

Go to the source code of this file.

Namespaces

namespace  bicameral
namespace  bicameral::sim
namespace  bicameral::sim::anonymous_namespace{physics_world.cpp}

Functions

uint32_t bicameral::sim::anonymous_namespace{physics_world.cpp}::BitsOf (int64_t value)
PhysicsBody bicameral::sim::MakePhysicsBody (const PhysicsSceneBody &source, int64_t rate)