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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::sim |
| namespace | bicameral::sim::anonymous_namespace{physics_world.cpp} |
Functions | |
| uint32_t | bicameral::sim::anonymous_namespace{physics_world.cpp}::BitsOf (int64_t value) |
| PhysicsBody | bicameral::sim::MakePhysicsBody (const PhysicsSceneBody &source, int64_t rate) |