Bicameral Engine
GPU-resident engine for a magic-research open-world game
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physics_world.h File Reference
#include <cstdint>
#include <map>
#include <utility>
#include <vector>
#include "common/physics_push.hlsli"
#include "common/physics_step.hlsli"
#include "sim/physics_scene.h"
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Classes

struct  bicameral::sim::PhysicsStepStats
class  bicameral::sim::PhysicsWorld

Namespaces

namespace  bicameral
namespace  bicameral::sim

Typedefs

using bicameral::sim::PhysicsBody = physics::PxBody
using bicameral::sim::PhysicsContactPoint = physics::PxContactPoint
using bicameral::sim::PhysicsManifold = physics::PxManifold

Functions

PhysicsBody bicameral::sim::MakePhysicsBody (const PhysicsSceneBody &source, int64_t rate)