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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <cstdint>#include <map>#include <utility>#include <vector>#include "common/physics_push.hlsli"#include "common/physics_step.hlsli"#include "sim/physics_scene.h"Go to the source code of this file.
Classes | |
| struct | bicameral::sim::PhysicsStepStats |
| class | bicameral::sim::PhysicsWorld |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::sim |
Typedefs | |
| using | bicameral::sim::PhysicsBody = physics::PxBody |
| using | bicameral::sim::PhysicsContactPoint = physics::PxContactPoint |
| using | bicameral::sim::PhysicsManifold = physics::PxManifold |
Functions | |
| PhysicsBody | bicameral::sim::MakePhysicsBody (const PhysicsSceneBody &source, int64_t rate) |