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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <array>#include <cstdint>Go to the source code of this file.
Classes | |
| struct | bicameral::render::ProbeViewConstants |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::render |
Enumerations | |
| enum class | bicameral::render::DebugViewMode : uint8_t { bicameral::render::Volume = 0 , bicameral::render::MaximumProjection = 1 , bicameral::render::Slice = 2 } |
| enum class | bicameral::render::DebugViewQuantity : uint8_t { bicameral::render::Temperature = 0 , bicameral::render::OxygenDepletion = 1 , bicameral::render::CarbonDioxide = 2 , bicameral::render::Carbon = 3 } |
Variables | |
| constexpr uint32_t | bicameral::render::DEBUG_VIEW_QUANTITY_COUNT = 4 |
| constexpr uint32_t | bicameral::render::VIEW_FLAG_ACTIVE_BLOCKS = 1u << 0 |
| constexpr uint32_t | bicameral::render::VIEW_FLAG_LOGARITHMIC = 1u << 1 |
| constexpr uint32_t | bicameral::render::VIEW_QUANTITY_SHIFT = 8 |
| constexpr uint32_t | bicameral::render::VIEW_PEEK_DEPTH_SHIFT = 16 |