Bicameral Engine
GPU-resident engine for a magic-research open-world game
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script_value.cpp File Reference
#include "script/script_value.h"
#include <algorithm>
#include <bit>
#include <format>
#include <utility>
Include dependency graph for script_value.cpp:

Go to the source code of this file.

Namespaces

namespace  bicameral
namespace  bicameral::script
namespace  bicameral::script::anonymous_namespace{script_value.cpp}

Functions

void bicameral::script::anonymous_namespace{script_value.cpp}::AppendUint32 (uint32_t value, std::string &out)
void bicameral::script::anonymous_namespace{script_value.cpp}::AppendUint64 (uint64_t value, std::string &out)
bool bicameral::script::KeyLess (const ScriptValue &left, const ScriptValue &right)
void bicameral::script::AppendCanonicalString (std::string_view text, std::string &out)
void bicameral::script::AppendCanonicalBytes (const ScriptValue &value, std::string &out)
uint64_t bicameral::script::HashBytes (std::string_view bytes)
std::string bicameral::script::ToDebugText (const ScriptValue &value)