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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include "script/script_value.h"#include <algorithm>#include <bit>#include <format>#include <utility>Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::script |
| namespace | bicameral::script::anonymous_namespace{script_value.cpp} |
Functions | |
| void | bicameral::script::anonymous_namespace{script_value.cpp}::AppendUint32 (uint32_t value, std::string &out) |
| void | bicameral::script::anonymous_namespace{script_value.cpp}::AppendUint64 (uint64_t value, std::string &out) |
| bool | bicameral::script::KeyLess (const ScriptValue &left, const ScriptValue &right) |
| void | bicameral::script::AppendCanonicalString (std::string_view text, std::string &out) |
| void | bicameral::script::AppendCanonicalBytes (const ScriptValue &value, std::string &out) |
| uint64_t | bicameral::script::HashBytes (std::string_view bytes) |
| std::string | bicameral::script::ToDebugText (const ScriptValue &value) |