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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <cstdint>#include <string>#include <string_view>#include <vector>Go to the source code of this file.
Classes | |
| struct | bicameral::script::ScriptValue |
| struct | bicameral::script::ScriptField |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::script |
Functions | |
| bool | bicameral::script::KeyLess (const ScriptValue &left, const ScriptValue &right) |
| void | bicameral::script::AppendCanonicalBytes (const ScriptValue &value, std::string &out) |
| void | bicameral::script::AppendCanonicalString (std::string_view text, std::string &out) |
| uint64_t | bicameral::script::HashBytes (std::string_view bytes) |
| std::string | bicameral::script::ToDebugText (const ScriptValue &value) |