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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::anonymous_namespace{singleton.cpp} |
Variables | |
| constexpr std::size_t | bicameral::anonymous_namespace{singleton.cpp}::MAX_FINALIZERS = 256 |