Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::editor::EditorOverlay::FrameSlot Struct Reference

Public Attributes

ComPtr< ID3D12CommandAllocator > allocator
uint64_t fence = 0

Detailed Description

Definition at line 136 of file editor_overlay.h.

Member Data Documentation

◆ allocator

ComPtr<ID3D12CommandAllocator> bicameral::editor::EditorOverlay::FrameSlot::allocator

Definition at line 137 of file editor_overlay.h.

◆ fence

uint64_t bicameral::editor::EditorOverlay::FrameSlot::fence = 0

Definition at line 138 of file editor_overlay.h.


The documentation for this struct was generated from the following file: