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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Public Attributes | |
| ComPtr< ID3D12CommandAllocator > | allocator |
| uint64_t | fence = 0 |
Definition at line 136 of file editor_overlay.h.
| ComPtr<ID3D12CommandAllocator> bicameral::editor::EditorOverlay::FrameSlot::allocator |
Definition at line 137 of file editor_overlay.h.
| uint64_t bicameral::editor::EditorOverlay::FrameSlot::fence = 0 |
Definition at line 138 of file editor_overlay.h.