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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Namespaces | |
| namespace | anonymous_namespace{editor_overlay.cpp} |
| namespace | anonymous_namespace{graph_panel.cpp} |
| namespace | anonymous_namespace{lab_panel.cpp} |
Classes | |
| struct | ReactionTableStatus |
| struct | EditorStatus |
| class | EditorOverlay |
| struct | UnitTime |
| struct | GraphPanelStatus |
| class | LabPanel |
| struct | TimeRequest |
| class | TimeControl |
Functions | |
| void | BuildGraphPanel (const GraphPanelStatus &status) |
Variables | |
| constexpr std::array< double, 7 > | TIME_SPEEDS = {0.125, 0.25, 0.5, 1.0, 2.0, 4.0, 8.0} |
| constexpr uint32_t | NORMAL_SPEED_INDEX = 3 |
| void bicameral::editor::BuildGraphPanel | ( | const GraphPanelStatus & | status | ) |
Definition at line 115 of file graph_panel.cpp.
References bicameral::editor::GraphPanelStatus::layout, bicameral::gpu::GraphStatsLayout::name, bicameral::gpu::GraphStatsSnapshot::nodes, bicameral::editor::GraphPanelStatus::stats, and bicameral::editor::GraphPanelStatus::ticks.
Referenced by bicameral::editor::EditorOverlay::Build().
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inlineconstexpr |
Definition at line 20 of file time_control.h.
Referenced by bicameral::editor::TimeControl::Apply().
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inlineconstexpr |
Definition at line 19 of file time_control.h.
Referenced by bicameral::editor::TimeControl::Apply(), and bicameral::editor::TimeControl::Speed().