|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
#include <editor_overlay.h>
Public Attributes | |
| uint64_t | version = 0 |
| uint32_t | swaps = 0 |
| uint32_t | failures = 0 |
| bool | watching = false |
| bool | waiting = false |
| bool | lastFailed = false |
| std::string | message |
Definition at line 37 of file editor_overlay.h.
| uint32_t bicameral::editor::ReactionTableStatus::failures = 0 |
Definition at line 40 of file editor_overlay.h.
Referenced by bicameral::editor::EditorOverlay::BuildReactionTable().
| bool bicameral::editor::ReactionTableStatus::lastFailed = false |
Definition at line 43 of file editor_overlay.h.
Referenced by bicameral::editor::EditorOverlay::BuildReactionTable().
| std::string bicameral::editor::ReactionTableStatus::message |
Definition at line 44 of file editor_overlay.h.
Referenced by bicameral::editor::EditorOverlay::BuildReactionTable().
| uint32_t bicameral::editor::ReactionTableStatus::swaps = 0 |
Definition at line 39 of file editor_overlay.h.
Referenced by bicameral::editor::EditorOverlay::BuildReactionTable().
| uint64_t bicameral::editor::ReactionTableStatus::version = 0 |
Definition at line 38 of file editor_overlay.h.
Referenced by bicameral::editor::EditorOverlay::BuildReactionTable().
| bool bicameral::editor::ReactionTableStatus::waiting = false |
Definition at line 42 of file editor_overlay.h.
Referenced by bicameral::editor::EditorOverlay::BuildReactionTable().
| bool bicameral::editor::ReactionTableStatus::watching = false |
Definition at line 41 of file editor_overlay.h.
Referenced by bicameral::editor::EditorOverlay::BuildReactionTable().