Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::editor::ReactionTableStatus Struct Reference

#include <editor_overlay.h>

Public Attributes

uint64_t version = 0
uint32_t swaps = 0
uint32_t failures = 0
bool watching = false
bool waiting = false
bool lastFailed = false
std::string message

Detailed Description

Definition at line 37 of file editor_overlay.h.

Member Data Documentation

◆ failures

uint32_t bicameral::editor::ReactionTableStatus::failures = 0

◆ lastFailed

bool bicameral::editor::ReactionTableStatus::lastFailed = false

◆ message

std::string bicameral::editor::ReactionTableStatus::message

◆ swaps

uint32_t bicameral::editor::ReactionTableStatus::swaps = 0

◆ version

uint64_t bicameral::editor::ReactionTableStatus::version = 0

◆ waiting

bool bicameral::editor::ReactionTableStatus::waiting = false

◆ watching

bool bicameral::editor::ReactionTableStatus::watching = false

The documentation for this struct was generated from the following file: