Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::editor::UnitTime Struct Reference

#include <graph_panel.h>

Public Attributes

std::string name
bool workGraph = false
double millisecondsPerTick = 0.0

Detailed Description

Definition at line 18 of file graph_panel.h.

Member Data Documentation

◆ millisecondsPerTick

double bicameral::editor::UnitTime::millisecondsPerTick = 0.0

◆ name

std::string bicameral::editor::UnitTime::name

◆ workGraph

bool bicameral::editor::UnitTime::workGraph = false

The documentation for this struct was generated from the following file: