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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <graph_panel.h>
Public Attributes | |
| std::string | name |
| bool | workGraph = false |
| double | millisecondsPerTick = 0.0 |
Definition at line 18 of file graph_panel.h.
| double bicameral::editor::UnitTime::millisecondsPerTick = 0.0 |
Definition at line 21 of file graph_panel.h.
Referenced by bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildUnitTable().
| std::string bicameral::editor::UnitTime::name |
Definition at line 19 of file graph_panel.h.
Referenced by bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildUnitTable().
| bool bicameral::editor::UnitTime::workGraph = false |
Definition at line 20 of file graph_panel.h.
Referenced by bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildUnitTable().