Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
bicameral::frame::TableHotReload::Scheduled Struct Reference

Public Attributes

uint64_t tick = 0
std::shared_ptr< const script::LoadedReactionTable > table

Detailed Description

Definition at line 55 of file table_hot_reload.h.

Member Data Documentation

◆ table

std::shared_ptr<const script::LoadedReactionTable> bicameral::frame::TableHotReload::Scheduled::table

Definition at line 57 of file table_hot_reload.h.

◆ tick

uint64_t bicameral::frame::TableHotReload::Scheduled::tick = 0

Definition at line 56 of file table_hot_reload.h.


The documentation for this struct was generated from the following file: