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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Public Attributes | |
| uint64_t | tick = 0 |
| std::shared_ptr< const script::LoadedReactionTable > | table |
Definition at line 55 of file table_hot_reload.h.
| std::shared_ptr<const script::LoadedReactionTable> bicameral::frame::TableHotReload::Scheduled::table |
Definition at line 57 of file table_hot_reload.h.
| uint64_t bicameral::frame::TableHotReload::Scheduled::tick = 0 |
Definition at line 56 of file table_hot_reload.h.