Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
bicameral::script::LoadedReactionTable Struct Reference

#include <reaction_table_loader.h>

Collaboration diagram for bicameral::script::LoadedReactionTable:
[legend]

Public Attributes

sim::BakedReactionTable table
fs::path packageRoot
std::vector< std::string > loadOrder
std::vector< PackageRejection > rejected
std::vector< TableOverride > overrides
bool modifiedWorld = false
uint64_t tableVersion = 0

Detailed Description

Definition at line 34 of file reaction_table_loader.h.

Member Data Documentation

◆ loadOrder

std::vector<std::string> bicameral::script::LoadedReactionTable::loadOrder

Definition at line 37 of file reaction_table_loader.h.

◆ modifiedWorld

bool bicameral::script::LoadedReactionTable::modifiedWorld = false

Definition at line 40 of file reaction_table_loader.h.

◆ overrides

std::vector<TableOverride> bicameral::script::LoadedReactionTable::overrides

Definition at line 39 of file reaction_table_loader.h.

◆ packageRoot

fs::path bicameral::script::LoadedReactionTable::packageRoot

Definition at line 36 of file reaction_table_loader.h.

◆ rejected

std::vector<PackageRejection> bicameral::script::LoadedReactionTable::rejected

Definition at line 38 of file reaction_table_loader.h.

◆ table

sim::BakedReactionTable bicameral::script::LoadedReactionTable::table

Definition at line 35 of file reaction_table_loader.h.

◆ tableVersion

uint64_t bicameral::script::LoadedReactionTable::tableVersion = 0

Definition at line 41 of file reaction_table_loader.h.


The documentation for this struct was generated from the following file: