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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <reaction_table_loader.h>
Public Attributes | |
| sim::BakedReactionTable | table |
| fs::path | packageRoot |
| std::vector< std::string > | loadOrder |
| std::vector< PackageRejection > | rejected |
| std::vector< TableOverride > | overrides |
| bool | modifiedWorld = false |
| uint64_t | tableVersion = 0 |
Definition at line 34 of file reaction_table_loader.h.
| std::vector<std::string> bicameral::script::LoadedReactionTable::loadOrder |
Definition at line 37 of file reaction_table_loader.h.
| bool bicameral::script::LoadedReactionTable::modifiedWorld = false |
Definition at line 40 of file reaction_table_loader.h.
| std::vector<TableOverride> bicameral::script::LoadedReactionTable::overrides |
Definition at line 39 of file reaction_table_loader.h.
| fs::path bicameral::script::LoadedReactionTable::packageRoot |
Definition at line 36 of file reaction_table_loader.h.
| std::vector<PackageRejection> bicameral::script::LoadedReactionTable::rejected |
Definition at line 38 of file reaction_table_loader.h.
| sim::BakedReactionTable bicameral::script::LoadedReactionTable::table |
Definition at line 35 of file reaction_table_loader.h.
| uint64_t bicameral::script::LoadedReactionTable::tableVersion = 0 |
Definition at line 41 of file reaction_table_loader.h.