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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Public Attributes | |
| ComPtr< ID3D12CommandAllocator > | allocator |
| ComPtr< ID3D12GraphicsCommandList10 > | list |
| ComPtr< ID3D12Resource > | constants |
| render::ProbeViewConstants * | mappedConstants = nullptr |
| uint64_t | renderFence = 0 |
Definition at line 119 of file frame_loop.cpp.
| ComPtr<ID3D12CommandAllocator> bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameSlot::allocator |
Definition at line 120 of file frame_loop.cpp.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::RecordRenderLists().
| ComPtr<ID3D12Resource> bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameSlot::constants |
Definition at line 122 of file frame_loop.cpp.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::RecordRenderLists().
| ComPtr<ID3D12GraphicsCommandList10> bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameSlot::list |
Definition at line 121 of file frame_loop.cpp.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::RecordRenderLists(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::SubmitRender().
| render::ProbeViewConstants* bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameSlot::mappedConstants = nullptr |
Definition at line 123 of file frame_loop.cpp.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::SubmitRender().
| uint64_t bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameSlot::renderFence = 0 |
Definition at line 124 of file frame_loop.cpp.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::CollectFrameSlot(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::SubmitRender().