Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameSlot Struct Reference
Collaboration diagram for bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameSlot:
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Public Attributes

ComPtr< ID3D12CommandAllocator > allocator
ComPtr< ID3D12GraphicsCommandList10 > list
ComPtr< ID3D12Resource > constants
render::ProbeViewConstants * mappedConstants = nullptr
uint64_t renderFence = 0

Detailed Description

Definition at line 119 of file frame_loop.cpp.

Member Data Documentation

◆ allocator

ComPtr<ID3D12CommandAllocator> bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameSlot::allocator

◆ constants

ComPtr<ID3D12Resource> bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameSlot::constants

◆ list

ComPtr<ID3D12GraphicsCommandList10> bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameSlot::list

◆ mappedConstants

render::ProbeViewConstants* bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameSlot::mappedConstants = nullptr

◆ renderFence

uint64_t bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameSlot::renderFence = 0

The documentation for this struct was generated from the following file: