Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::frame::anonymous_namespace{frame_loop.cpp}::PendingClick Struct Reference
Collaboration diagram for bicameral::frame::anonymous_namespace{frame_loop.cpp}::PendingClick:
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Public Attributes

render::CellCoordinate cell
uint64_t tick = UINT64_MAX
Clock::time_point time

Detailed Description

Definition at line 142 of file frame_loop.cpp.

Member Data Documentation

◆ cell

◆ tick

uint64_t bicameral::frame::anonymous_namespace{frame_loop.cpp}::PendingClick::tick = UINT64_MAX

◆ time

Clock::time_point bicameral::frame::anonymous_namespace{frame_loop.cpp}::PendingClick::time

Definition at line 145 of file frame_loop.cpp.


The documentation for this struct was generated from the following file: