|
Bicameral Engine
GPU-resident engine for a magic-research open-world game
|
Public Attributes | |
| render::CellCoordinate | cell |
| uint64_t | tick = UINT64_MAX |
| Clock::time_point | time |
Definition at line 142 of file frame_loop.cpp.
| render::CellCoordinate bicameral::frame::anonymous_namespace{frame_loop.cpp}::PendingClick::cell |
Definition at line 143 of file frame_loop.cpp.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ReportEvents(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::TakeClickCommands().
| uint64_t bicameral::frame::anonymous_namespace{frame_loop.cpp}::PendingClick::tick = UINT64_MAX |
Definition at line 144 of file frame_loop.cpp.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ReportEvents(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::TakeClickCommands().
| Clock::time_point bicameral::frame::anonymous_namespace{frame_loop.cpp}::PendingClick::time |
Definition at line 145 of file frame_loop.cpp.