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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <debug_ring.h>
Public Attributes | |
| uint32_t | requestedCount = 0 |
| uint32_t | droppedCount = 0 |
| uint32_t | assertCount = 0 |
| std::vector< DebugMessage > | messages |
Definition at line 44 of file debug_ring.h.
| uint32_t bicameral::gpu::DebugRingContents::assertCount = 0 |
Definition at line 47 of file debug_ring.h.
Referenced by bicameral::gpu::DebugRing::Drain(), and bicameral::gpu::anonymous_namespace{debug_ring.cpp}::LogSummary().
| uint32_t bicameral::gpu::DebugRingContents::droppedCount = 0 |
Definition at line 46 of file debug_ring.h.
Referenced by bicameral::gpu::DebugRing::Drain(), and bicameral::gpu::anonymous_namespace{debug_ring.cpp}::LogSummary().
| std::vector<DebugMessage> bicameral::gpu::DebugRingContents::messages |
Definition at line 48 of file debug_ring.h.
Referenced by bicameral::gpu::DebugRing::Drain(), and bicameral::gpu::anonymous_namespace{debug_ring.cpp}::LogSummary().
| uint32_t bicameral::gpu::DebugRingContents::requestedCount = 0 |
Definition at line 45 of file debug_ring.h.
Referenced by bicameral::gpu::DebugRing::Drain().