Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
bicameral::gpu::DebugRingContents Struct Reference

#include <debug_ring.h>

Public Attributes

uint32_t requestedCount = 0
uint32_t droppedCount = 0
uint32_t assertCount = 0
std::vector< DebugMessage > messages

Detailed Description

Definition at line 44 of file debug_ring.h.

Member Data Documentation

◆ assertCount

uint32_t bicameral::gpu::DebugRingContents::assertCount = 0

◆ droppedCount

uint32_t bicameral::gpu::DebugRingContents::droppedCount = 0

◆ messages

std::vector<DebugMessage> bicameral::gpu::DebugRingContents::messages

◆ requestedCount

uint32_t bicameral::gpu::DebugRingContents::requestedCount = 0

Definition at line 45 of file debug_ring.h.

Referenced by bicameral::gpu::DebugRing::Drain().


The documentation for this struct was generated from the following file: