Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::GraphStatsSnapshot Struct Reference

#include <work_graph_stats.h>

Public Attributes

std::vector< GraphNodeCounters > nodes
std::vector< uint32_t > gaugePeaks

Friends

bool operator== (const GraphStatsSnapshot &, const GraphStatsSnapshot &)=default

Detailed Description

Definition at line 66 of file work_graph_stats.h.

◆ operator==

bool operator== ( const GraphStatsSnapshot & ,
const GraphStatsSnapshot &  )
friend

Member Data Documentation

◆ gaugePeaks

◆ nodes


The documentation for this struct was generated from the following file: