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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <work_graph_stats.h>
Public Attributes | |
| std::vector< GraphNodeCounters > | nodes |
| std::vector< uint32_t > | gaugePeaks |
Friends | |
| bool | operator== (const GraphStatsSnapshot &, const GraphStatsSnapshot &)=default |
Definition at line 66 of file work_graph_stats.h.
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friend |
| std::vector<uint32_t> bicameral::gpu::GraphStatsSnapshot::gaugePeaks |
| std::vector<GraphNodeCounters> bicameral::gpu::GraphStatsSnapshot::nodes |
Definition at line 67 of file work_graph_stats.h.
Referenced by bicameral::gpu::AccumulateGraphStats(), bicameral::editor::BuildGraphPanel(), bicameral::editor::anonymous_namespace{graph_panel.cpp}::BuildNodeTable(), bicameral::gpu::EvaluateGraphStats(), bicameral::gpu::FormatGraphStats(), bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::LogStats(), and bicameral::gpu::WorkGraphStats::Read().