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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <graph_trace.h>
Public Attributes | |
| std::vector< GraphTraceRecord > | records |
| uint32_t | droppedCount = 0 |
Definition at line 57 of file graph_trace.h.
| uint32_t bicameral::gpu::GraphTraceFrame::droppedCount = 0 |
Definition at line 59 of file graph_trace.h.
| std::vector<GraphTraceRecord> bicameral::gpu::GraphTraceFrame::records |
Definition at line 58 of file graph_trace.h.