Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::gpu::GraphTraceFrame Struct Reference

#include <graph_trace.h>

Public Attributes

std::vector< GraphTraceRecord > records
uint32_t droppedCount = 0

Detailed Description

Definition at line 57 of file graph_trace.h.

Member Data Documentation

◆ droppedCount

uint32_t bicameral::gpu::GraphTraceFrame::droppedCount = 0

Definition at line 59 of file graph_trace.h.

◆ records

std::vector<GraphTraceRecord> bicameral::gpu::GraphTraceFrame::records

Definition at line 58 of file graph_trace.h.


The documentation for this struct was generated from the following file: