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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <debug_camera.h>
Public Attributes | |
| Vector3 | position |
| Vector3 | forward |
| Vector3 | right |
| Vector3 | up |
| bool | orthographic = false |
Definition at line 38 of file debug_camera.h.
| Vector3 bicameral::render::CameraBasis::forward |
Definition at line 40 of file debug_camera.h.
Referenced by bicameral::render::DebugViewController::Constants(), and bicameral::render::RayThroughPixel().
| bool bicameral::render::CameraBasis::orthographic = false |
Definition at line 43 of file debug_camera.h.
Referenced by bicameral::render::DebugViewController::Constants(), and bicameral::render::RayThroughPixel().
| Vector3 bicameral::render::CameraBasis::position |
Definition at line 39 of file debug_camera.h.
Referenced by bicameral::render::DebugViewController::Constants(), and bicameral::render::RayThroughPixel().
| Vector3 bicameral::render::CameraBasis::right |
Definition at line 41 of file debug_camera.h.
Referenced by bicameral::render::DebugViewController::Constants(), and bicameral::render::RayThroughPixel().
| Vector3 bicameral::render::CameraBasis::up |
Definition at line 42 of file debug_camera.h.
Referenced by bicameral::render::DebugViewController::Constants(), and bicameral::render::RayThroughPixel().