Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::render::CameraBasis Struct Reference

#include <debug_camera.h>

Collaboration diagram for bicameral::render::CameraBasis:
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Public Attributes

Vector3 position
Vector3 forward
Vector3 right
Vector3 up
bool orthographic = false

Detailed Description

Definition at line 38 of file debug_camera.h.

Member Data Documentation

◆ forward

Vector3 bicameral::render::CameraBasis::forward

◆ orthographic

bool bicameral::render::CameraBasis::orthographic = false

◆ position

Vector3 bicameral::render::CameraBasis::position

◆ right

Vector3 bicameral::render::CameraBasis::right

◆ up

Vector3 bicameral::render::CameraBasis::up

The documentation for this struct was generated from the following file: