Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::render::CameraRay Struct Reference

#include <debug_camera.h>

Collaboration diagram for bicameral::render::CameraRay:
[legend]

Public Attributes

Vector3 origin
Vector3 direction

Detailed Description

Definition at line 30 of file debug_camera.h.

Member Data Documentation

◆ direction

Vector3 bicameral::render::CameraRay::direction

Definition at line 32 of file debug_camera.h.

Referenced by bicameral::render::PickSliceCell().

◆ origin

Vector3 bicameral::render::CameraRay::origin

Definition at line 31 of file debug_camera.h.

Referenced by bicameral::render::PickSliceCell().


The documentation for this struct was generated from the following file: