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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <debug_camera.h>
Public Attributes | |
| Vector3 | origin |
| Vector3 | direction |
Definition at line 30 of file debug_camera.h.
| Vector3 bicameral::render::CameraRay::direction |
Definition at line 32 of file debug_camera.h.
Referenced by bicameral::render::PickSliceCell().
| Vector3 bicameral::render::CameraRay::origin |
Definition at line 31 of file debug_camera.h.
Referenced by bicameral::render::PickSliceCell().