Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::render::OrbitCameraState Struct Reference

#include <debug_camera.h>

Collaboration diagram for bicameral::render::OrbitCameraState:
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Public Attributes

float yawDegrees = 35.0f
float pitchDegrees = 25.0f
float distance = 150.0f
Vector3 target {32.0f, 32.0f, 32.0f}
bool orthographic = false

Detailed Description

Definition at line 46 of file debug_camera.h.

Member Data Documentation

◆ distance

float bicameral::render::OrbitCameraState::distance = 150.0f

◆ orthographic

bool bicameral::render::OrbitCameraState::orthographic = false

Definition at line 51 of file debug_camera.h.

◆ pitchDegrees

◆ target

Vector3 bicameral::render::OrbitCameraState::target {32.0f, 32.0f, 32.0f}

Definition at line 50 of file debug_camera.h.

◆ yawDegrees


The documentation for this struct was generated from the following file: