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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <debug_camera.h>
Public Attributes | |
| float | yawDegrees = 35.0f |
| float | pitchDegrees = 25.0f |
| float | distance = 150.0f |
| Vector3 | target {32.0f, 32.0f, 32.0f} |
| bool | orthographic = false |
Definition at line 46 of file debug_camera.h.
| float bicameral::render::OrbitCameraState::distance = 150.0f |
Definition at line 49 of file debug_camera.h.
Referenced by anonymous_namespace{main.cpp}::ParseCamera(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::Run().
| bool bicameral::render::OrbitCameraState::orthographic = false |
Definition at line 51 of file debug_camera.h.
| float bicameral::render::OrbitCameraState::pitchDegrees = 25.0f |
Definition at line 48 of file debug_camera.h.
Referenced by bicameral::render::anonymous_namespace{debug_camera.cpp}::CameraAxes(), anonymous_namespace{main.cpp}::ParseCamera(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::Run().
| Vector3 bicameral::render::OrbitCameraState::target {32.0f, 32.0f, 32.0f} |
Definition at line 50 of file debug_camera.h.
| float bicameral::render::OrbitCameraState::yawDegrees = 35.0f |
Definition at line 47 of file debug_camera.h.
Referenced by bicameral::render::anonymous_namespace{debug_camera.cpp}::CameraAxes(), anonymous_namespace{main.cpp}::ParseCamera(), and bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::Run().