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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <debug_view_controller.h>
Public Member Functions | |
| bool | operator== (const PeekView &) const =default |
Public Attributes | |
| bool | peeking = false |
| CellCoordinate | cell |
| uint32_t | depth = 0 |
Definition at line 29 of file debug_view_controller.h.
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default |
| CellCoordinate bicameral::render::PeekView::cell |
Definition at line 31 of file debug_view_controller.h.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ApplyPeekChange().
| uint32_t bicameral::render::PeekView::depth = 0 |
Definition at line 32 of file debug_view_controller.h.
| bool bicameral::render::PeekView::peeking = false |
Definition at line 30 of file debug_view_controller.h.
Referenced by bicameral::frame::anonymous_namespace{frame_loop.cpp}::FrameLoop::ApplyPeekChange().