Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::render::PeekView Struct Reference

#include <debug_view_controller.h>

Collaboration diagram for bicameral::render::PeekView:
[legend]

Public Member Functions

bool operator== (const PeekView &) const =default

Public Attributes

bool peeking = false
CellCoordinate cell
uint32_t depth = 0

Detailed Description

Definition at line 29 of file debug_view_controller.h.

Member Function Documentation

◆ operator==()

bool bicameral::render::PeekView::operator== ( const PeekView & ) const
default

Member Data Documentation

◆ cell

CellCoordinate bicameral::render::PeekView::cell

◆ depth

uint32_t bicameral::render::PeekView::depth = 0

Definition at line 32 of file debug_view_controller.h.

◆ peeking

bool bicameral::render::PeekView::peeking = false

The documentation for this struct was generated from the following file: