Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::render::anonymous_namespace{debug_camera.cpp}::Axes Struct Reference
Collaboration diagram for bicameral::render::anonymous_namespace{debug_camera.cpp}::Axes:
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Public Attributes

Vector3 forward
Vector3 right
Vector3 up

Detailed Description

Definition at line 37 of file debug_camera.cpp.

Member Data Documentation

◆ forward

Vector3 bicameral::render::anonymous_namespace{debug_camera.cpp}::Axes::forward

Definition at line 38 of file debug_camera.cpp.

◆ right

Vector3 bicameral::render::anonymous_namespace{debug_camera.cpp}::Axes::right

Definition at line 39 of file debug_camera.cpp.

◆ up

Vector3 bicameral::render::anonymous_namespace{debug_camera.cpp}::Axes::up

Definition at line 40 of file debug_camera.cpp.


The documentation for this struct was generated from the following file: