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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <reaction_hot_reload.h>
Public Attributes | |
| HotReloadState | state = HotReloadState::Unchanged |
| std::shared_ptr< const LoadedReactionTable > | table |
| std::string | message |
Definition at line 39 of file reaction_hot_reload.h.
| std::string bicameral::script::HotReloadResult::message |
Definition at line 42 of file reaction_hot_reload.h.
Referenced by bicameral::frame::TableHotReload::Poll().
| HotReloadState bicameral::script::HotReloadResult::state = HotReloadState::Unchanged |
Definition at line 40 of file reaction_hot_reload.h.
Referenced by bicameral::frame::TableHotReload::Poll().
| std::shared_ptr<const LoadedReactionTable> bicameral::script::HotReloadResult::table |
Definition at line 41 of file reaction_hot_reload.h.
Referenced by bicameral::frame::TableHotReload::Poll().