Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::script::HotReloadResult Struct Reference

#include <reaction_hot_reload.h>

Public Attributes

HotReloadState state = HotReloadState::Unchanged
std::shared_ptr< const LoadedReactionTable > table
std::string message

Detailed Description

Definition at line 39 of file reaction_hot_reload.h.

Member Data Documentation

◆ message

std::string bicameral::script::HotReloadResult::message

Definition at line 42 of file reaction_hot_reload.h.

Referenced by bicameral::frame::TableHotReload::Poll().

◆ state

HotReloadState bicameral::script::HotReloadResult::state = HotReloadState::Unchanged

Definition at line 40 of file reaction_hot_reload.h.

Referenced by bicameral::frame::TableHotReload::Poll().

◆ table

std::shared_ptr<const LoadedReactionTable> bicameral::script::HotReloadResult::table

Definition at line 41 of file reaction_hot_reload.h.

Referenced by bicameral::frame::TableHotReload::Poll().


The documentation for this struct was generated from the following file: