Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
bicameral::script::anonymous_namespace{reaction_package.cpp}::ElementCount Struct Reference

#include <reaction_table.h>

Public Attributes

std::string element
uint32_t count = 0

Detailed Description

Definition at line 37 of file reaction_table.h.

Member Data Documentation

◆ count

Definition at line 39 of file reaction_table.h.

◆ element

Definition at line 38 of file reaction_table.h.


The documentation for this struct was generated from the following file: