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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <gpu_implicit_levels.h>
Public Attributes | |
| bool | overflow = false |
| GpuImplicitLevelImages | images |
| std::vector< uint32_t > | linkOffsets |
Definition at line 51 of file gpu_implicit_levels.h.
| GpuImplicitLevelImages bicameral::sim::GpuImplicitLevelSystem::images |
Definition at line 53 of file gpu_implicit_levels.h.
Referenced by bicameral::sim::GpuImplicitLevels::Read().
| std::vector<uint32_t> bicameral::sim::GpuImplicitLevelSystem::linkOffsets |
Definition at line 54 of file gpu_implicit_levels.h.
Referenced by bicameral::sim::GpuImplicitLevels::Read().
| bool bicameral::sim::GpuImplicitLevelSystem::overflow = false |
Definition at line 52 of file gpu_implicit_levels.h.
Referenced by bicameral::sim::GpuImplicitLevels::Read().