Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::GpuImplicitLevelSystem Struct Reference

#include <gpu_implicit_levels.h>

Collaboration diagram for bicameral::sim::GpuImplicitLevelSystem:
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Public Attributes

bool overflow = false
GpuImplicitLevelImages images
std::vector< uint32_t > linkOffsets

Detailed Description

Definition at line 51 of file gpu_implicit_levels.h.

Member Data Documentation

◆ images

GpuImplicitLevelImages bicameral::sim::GpuImplicitLevelSystem::images

Definition at line 53 of file gpu_implicit_levels.h.

Referenced by bicameral::sim::GpuImplicitLevels::Read().

◆ linkOffsets

std::vector<uint32_t> bicameral::sim::GpuImplicitLevelSystem::linkOffsets

Definition at line 54 of file gpu_implicit_levels.h.

Referenced by bicameral::sim::GpuImplicitLevels::Read().

◆ overflow

bool bicameral::sim::GpuImplicitLevelSystem::overflow = false

Definition at line 52 of file gpu_implicit_levels.h.

Referenced by bicameral::sim::GpuImplicitLevels::Read().


The documentation for this struct was generated from the following file: