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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <lab_box.h>
Public Attributes | |
| std::string_view | name |
| std::vector< SpeciesAmount > | contents |
| std::vector<SpeciesAmount> bicameral::sim::LabMaterial::contents |
| std::string_view bicameral::sim::LabMaterial::name |
Definition at line 62 of file lab_box.h.
Referenced by bicameral::editor::LabPanel::RunAuto().