Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::LabMaterial Struct Reference

#include <lab_box.h>

Public Attributes

std::string_view name
std::vector< SpeciesAmount > contents

Detailed Description

Definition at line 61 of file lab_box.h.

Member Data Documentation

◆ contents

std::vector<SpeciesAmount> bicameral::sim::LabMaterial::contents

Definition at line 63 of file lab_box.h.

◆ name

std::string_view bicameral::sim::LabMaterial::name

Definition at line 62 of file lab_box.h.

Referenced by bicameral::editor::LabPanel::RunAuto().


The documentation for this struct was generated from the following file: