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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <lab_box.h>
Public Attributes | |
| uint64_t | tickCount = 0 |
| std::vector< Command > | commands |
| std::vector< uint64_t > | hashes |
| std::vector<Command> bicameral::sim::LabRecording::commands |
Definition at line 106 of file lab_box.h.
Referenced by bicameral::sim::ParseLabRecording(), bicameral::sim::LabSession::Replay(), and bicameral::sim::SerializeLabRecording().
| std::vector<uint64_t> bicameral::sim::LabRecording::hashes |
Definition at line 107 of file lab_box.h.
Referenced by bicameral::sim::ParseLabRecording(), bicameral::sim::LabSession::Replay(), bicameral::editor::LabPanel::RunAuto(), and bicameral::sim::SerializeLabRecording().
| uint64_t bicameral::sim::LabRecording::tickCount = 0 |
Definition at line 105 of file lab_box.h.
Referenced by bicameral::sim::ParseLabRecording(), bicameral::sim::LabSession::Replay(), and bicameral::sim::SerializeLabRecording().