Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::LabRecording Struct Reference

#include <lab_box.h>

Public Attributes

uint64_t tickCount = 0
std::vector< Command > commands
std::vector< uint64_t > hashes

Detailed Description

Definition at line 104 of file lab_box.h.

Member Data Documentation

◆ commands

std::vector<Command> bicameral::sim::LabRecording::commands

◆ hashes

std::vector<uint64_t> bicameral::sim::LabRecording::hashes

◆ tickCount

uint64_t bicameral::sim::LabRecording::tickCount = 0

The documentation for this struct was generated from the following file: