Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::PeekState::Plan Struct Reference

#include <probe_peek.h>

Collaboration diagram for bicameral::sim::PeekState::Plan:
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Public Attributes

bool removeShadow = false
bool mirror = false
bool refine = false
bool step = false
bool pullBack = false
PeekCell cell

Detailed Description

Definition at line 65 of file probe_peek.h.

Member Data Documentation

◆ cell

◆ mirror

bool bicameral::sim::PeekState::Plan::mirror = false

◆ pullBack

bool bicameral::sim::PeekState::Plan::pullBack = false

◆ refine

bool bicameral::sim::PeekState::Plan::refine = false

◆ removeShadow

bool bicameral::sim::PeekState::Plan::removeShadow = false

◆ step

bool bicameral::sim::PeekState::Plan::step = false

The documentation for this struct was generated from the following file: