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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <probe_peek.h>
Public Attributes | |
| bool | removeShadow = false |
| bool | mirror = false |
| bool | refine = false |
| bool | step = false |
| bool | pullBack = false |
| PeekCell | cell |
Definition at line 65 of file probe_peek.h.
| PeekCell bicameral::sim::PeekState::Plan::cell |
Definition at line 71 of file probe_peek.h.
Referenced by bicameral::sim::ProbePeekReference::Advance(), bicameral::sim::PeekState::NextPlan(), and bicameral::sim::ProbePeek::RecordAfterExtract().
| bool bicameral::sim::PeekState::Plan::mirror = false |
Definition at line 67 of file probe_peek.h.
Referenced by bicameral::sim::ProbePeekReference::Advance(), bicameral::sim::PeekState::NextPlan(), and bicameral::sim::ProbePeek::RecordAfterExtract().
| bool bicameral::sim::PeekState::Plan::pullBack = false |
Definition at line 70 of file probe_peek.h.
Referenced by bicameral::sim::ProbePeekReference::Advance(), bicameral::sim::PeekState::NextPlan(), and bicameral::sim::ProbePeek::RecordAfterExtract().
| bool bicameral::sim::PeekState::Plan::refine = false |
Definition at line 68 of file probe_peek.h.
Referenced by bicameral::sim::ProbePeekReference::Advance(), bicameral::sim::PeekState::NextPlan(), and bicameral::sim::ProbePeek::RecordAfterExtract().
| bool bicameral::sim::PeekState::Plan::removeShadow = false |
Definition at line 66 of file probe_peek.h.
Referenced by bicameral::sim::ProbePeekReference::Advance(), bicameral::sim::PeekState::NextPlan(), and bicameral::sim::ProbePeek::RecordAfterExtract().
| bool bicameral::sim::PeekState::Plan::step = false |
Definition at line 69 of file probe_peek.h.
Referenced by bicameral::sim::ProbePeekReference::Advance(), bicameral::sim::PeekState::NextPlan(), and bicameral::sim::ProbePeek::RecordAfterExtract().