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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Public Attributes | |
| uint64_t | tick = UINT64_MAX |
| std::vector< ComPtr< ID3D12Resource > > | buffers |
| GpuPhysicsCursor | physics |
Definition at line 355 of file probe_sim.h.
| std::vector<ComPtr<ID3D12Resource> > bicameral::sim::ProbeSim::SavePoint::buffers |
Definition at line 357 of file probe_sim.h.
Referenced by bicameral::sim::ProbeSim::CreateSavePoints(), bicameral::sim::ProbeSim::RecordRestore(), and bicameral::sim::ProbeSim::RecordSave().
| GpuPhysicsCursor bicameral::sim::ProbeSim::SavePoint::physics |
Definition at line 358 of file probe_sim.h.
Referenced by bicameral::sim::ProbeSim::RecordRestore(), and bicameral::sim::ProbeSim::RecordSave().
| uint64_t bicameral::sim::ProbeSim::SavePoint::tick = UINT64_MAX |
Definition at line 356 of file probe_sim.h.
Referenced by bicameral::sim::ProbeSim::RecordRestore(), and bicameral::sim::ProbeSim::RecordSave().