Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::ProbeSim::SavePoint Struct Reference
Collaboration diagram for bicameral::sim::ProbeSim::SavePoint:
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Public Attributes

uint64_t tick = UINT64_MAX
std::vector< ComPtr< ID3D12Resource > > buffers
GpuPhysicsCursor physics

Detailed Description

Definition at line 355 of file probe_sim.h.

Member Data Documentation

◆ buffers

std::vector<ComPtr<ID3D12Resource> > bicameral::sim::ProbeSim::SavePoint::buffers

◆ physics

GpuPhysicsCursor bicameral::sim::ProbeSim::SavePoint::physics

◆ tick

uint64_t bicameral::sim::ProbeSim::SavePoint::tick = UINT64_MAX

The documentation for this struct was generated from the following file: