Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::SpeciesDefinition Struct Reference

#include <reaction_table.h>

Public Attributes

std::string name
std::vector< ElementCount > composition
int64_t formationEnthalpy = 0
uint32_t heatCapacity = 0
uint32_t thermalConductivity = 0

Detailed Description

Definition at line 42 of file reaction_table.h.

Member Data Documentation

◆ composition

std::vector<ElementCount> bicameral::sim::SpeciesDefinition::composition

◆ formationEnthalpy

int64_t bicameral::sim::SpeciesDefinition::formationEnthalpy = 0

◆ heatCapacity

uint32_t bicameral::sim::SpeciesDefinition::heatCapacity = 0

◆ name

◆ thermalConductivity

uint32_t bicameral::sim::SpeciesDefinition::thermalConductivity = 0

The documentation for this struct was generated from the following file: