Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::anonymous_namespace{multires_conduction.cpp}::CpuTree Struct Reference

#include <multires_nest_internal.h>

Collaboration diagram for bicameral::sim::anonymous_namespace{multires_conduction.cpp}::CpuTree:
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Public Member Functions

multires::MrBlock Block (uint32_t slot) const
uint32_t Lookup (int32_t level, int64_t originX, int64_t originY, int64_t originZ) const

Public Attributes

const MultiresNest * nest = nullptr

Detailed Description

Definition at line 15 of file multires_nest_internal.h.

Member Function Documentation

◆ Block()

multires::MrBlock bicameral::sim::nest_detail::CpuTree::Block ( uint32_t slot) const
inlinenodiscard

Definition at line 18 of file multires_nest_internal.h.

◆ Lookup()

uint32_t bicameral::sim::nest_detail::CpuTree::Lookup ( int32_t level,
int64_t originX,
int64_t originY,
int64_t originZ ) const
inlinenodiscard

Definition at line 20 of file multires_nest_internal.h.

Member Data Documentation

◆ nest


The documentation for this struct was generated from the following file: