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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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Public Attributes | |
| uint32_t | count = 0 |
| uint32_t | firstOrderMask = 0 |
Definition at line 145 of file reaction_table.cpp.
| uint32_t bicameral::sim::anonymous_namespace{reaction_table.cpp}::TermsResult::count = 0 |
Definition at line 146 of file reaction_table.cpp.
Referenced by bicameral::sim::anonymous_namespace{reaction_table.cpp}::CopyTerms().
| uint32_t bicameral::sim::anonymous_namespace{reaction_table.cpp}::TermsResult::firstOrderMask = 0 |
Definition at line 147 of file reaction_table.cpp.
Referenced by bicameral::sim::anonymous_namespace{reaction_table.cpp}::CopyTerms().