Bicameral Engine
GPU-resident engine for a magic-research open-world game
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bicameral::sim::anonymous_namespace{reaction_table.cpp}::TermsResult Struct Reference

Public Attributes

uint32_t count = 0
uint32_t firstOrderMask = 0

Detailed Description

Definition at line 145 of file reaction_table.cpp.

Member Data Documentation

◆ count

uint32_t bicameral::sim::anonymous_namespace{reaction_table.cpp}::TermsResult::count = 0

◆ firstOrderMask

uint32_t bicameral::sim::anonymous_namespace{reaction_table.cpp}::TermsResult::firstOrderMask = 0

The documentation for this struct was generated from the following file: