Bicameral Engine
GPU-resident engine for a magic-research open-world game
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table_hot_reload.cpp File Reference
#include "frame/table_hot_reload.h"
#include <algorithm>
#include <format>
#include <utility>
#include "core/aliases.h"
#include "core/log.h"
Include dependency graph for table_hot_reload.cpp:

Go to the source code of this file.

Namespaces

namespace  bicameral
namespace  bicameral::frame
namespace  bicameral::frame::anonymous_namespace{table_hot_reload.cpp}

Variables

constexpr uint64_t bicameral::frame::anonymous_namespace{table_hot_reload.cpp}::POLL_INTERVAL_FRAMES = 15