Bicameral Engine
GPU-resident engine for a magic-research open-world game
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table_hot_reload.h File Reference
#include <cstdint>
#include <expected>
#include <map>
#include <memory>
#include <optional>
#include <span>
#include <string>
#include <vector>
#include "script/reaction_hot_reload.h"
#include "script/reaction_table_loader.h"
#include "sim/probe_sim.h"
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Classes

class  bicameral::frame::TableHotReload
struct  bicameral::frame::TableHotReload::Scheduled

Namespaces

namespace  bicameral
namespace  bicameral::frame