Bicameral Engine
GPU-resident engine for a magic-research open-world game
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trace_capture.h File Reference
#include <cstdint>
#include <expected>
#include <span>
#include <string>
#include <vector>
#include "core/aliases.h"
#include "gpu/graph_trace.h"
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Classes

class  bicameral::frame::TraceCapture

Namespaces

namespace  bicameral
namespace  bicameral::frame