Bicameral Engine
GPU-resident engine for a magic-research open-world game
Loading...
Searching...
No Matches
debug_view_controller.cpp File Reference
#include "render/debug_view_controller.h"
#include <algorithm>
#include <array>
#include <format>
#include <utility>
#include "core/log.h"
Include dependency graph for debug_view_controller.cpp:

Go to the source code of this file.

Namespaces

namespace  bicameral
namespace  bicameral::render
namespace  bicameral::render::anonymous_namespace{debug_view_controller.cpp}

Functions

std::string_view bicameral::render::anonymous_namespace{debug_view_controller.cpp}::ModeName (DebugViewMode mode)
std::string_view bicameral::render::anonymous_namespace{debug_view_controller.cpp}::QuantityName (DebugViewQuantity quantity)
std::array< float, 4 > bicameral::render::anonymous_namespace{debug_view_controller.cpp}::ToFloat4 (Vector3 vector)
bool bicameral::render::ParseDebugViewMode (std::string_view name, DebugViewMode &mode)

Variables

constexpr uint32_t bicameral::render::anonymous_namespace{debug_view_controller.cpp}::SLICE_FAST_STEP = 8
constexpr float bicameral::render::anonymous_namespace{debug_view_controller.cpp}::PEEK_BASE_DISTANCE = 24.0f
constexpr uint32_t bicameral::render::anonymous_namespace{debug_view_controller.cpp}::KEY_PAGE_UP = 0x21
constexpr uint32_t bicameral::render::anonymous_namespace{debug_view_controller.cpp}::KEY_PAGE_DOWN = 0x22
constexpr std::array< char, 3 > bicameral::render::anonymous_namespace{debug_view_controller.cpp}::AXIS_NAMES = {'x', 'y', 'z'}