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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include "render/debug_view_controller.h"#include <algorithm>#include <array>#include <format>#include <utility>#include "core/log.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::render |
| namespace | bicameral::render::anonymous_namespace{debug_view_controller.cpp} |
Functions | |
| std::string_view | bicameral::render::anonymous_namespace{debug_view_controller.cpp}::ModeName (DebugViewMode mode) |
| std::string_view | bicameral::render::anonymous_namespace{debug_view_controller.cpp}::QuantityName (DebugViewQuantity quantity) |
| std::array< float, 4 > | bicameral::render::anonymous_namespace{debug_view_controller.cpp}::ToFloat4 (Vector3 vector) |
| bool | bicameral::render::ParseDebugViewMode (std::string_view name, DebugViewMode &mode) |
Variables | |
| constexpr uint32_t | bicameral::render::anonymous_namespace{debug_view_controller.cpp}::SLICE_FAST_STEP = 8 |
| constexpr float | bicameral::render::anonymous_namespace{debug_view_controller.cpp}::PEEK_BASE_DISTANCE = 24.0f |
| constexpr uint32_t | bicameral::render::anonymous_namespace{debug_view_controller.cpp}::KEY_PAGE_UP = 0x21 |
| constexpr uint32_t | bicameral::render::anonymous_namespace{debug_view_controller.cpp}::KEY_PAGE_DOWN = 0x22 |
| constexpr std::array< char, 3 > | bicameral::render::anonymous_namespace{debug_view_controller.cpp}::AXIS_NAMES = {'x', 'y', 'z'} |