Bicameral Engine
GPU-resident engine for a magic-research open-world game
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debug_view_controller.h File Reference
#include <cstdint>
#include <span>
#include <string>
#include <string_view>
#include <vector>
#include "platform/input.h"
#include "render/debug_camera.h"
#include "render/probe_view_constants.h"
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Classes

struct  bicameral::render::PeekView
struct  bicameral::render::DebugViewSettings
class  bicameral::render::DebugViewController

Namespaces

namespace  bicameral
namespace  bicameral::render

Functions

bool bicameral::render::ParseDebugViewMode (std::string_view name, DebugViewMode &mode)

Variables

constexpr uint32_t bicameral::render::PEEK_MAX_DEPTH = 9