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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <cstdint>#include <span>#include <string>#include <string_view>#include <vector>#include "platform/input.h"#include "render/debug_camera.h"#include "render/probe_view_constants.h"Go to the source code of this file.
Classes | |
| struct | bicameral::render::PeekView |
| struct | bicameral::render::DebugViewSettings |
| class | bicameral::render::DebugViewController |
Namespaces | |
| namespace | bicameral |
| namespace | bicameral::render |
Functions | |
| bool | bicameral::render::ParseDebugViewMode (std::string_view name, DebugViewMode &mode) |
Variables | |
| constexpr uint32_t | bicameral::render::PEEK_MAX_DEPTH = 9 |