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Bicameral Engine
GPU-resident engine for a magic-research open-world game
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#include <expected>#include <filesystem>#include <memory>#include <string>#include "core/aliases.h"#include "core/log.h"Go to the source code of this file.
Namespaces | |
| namespace | bicameral |
Functions | |
| std::unique_ptr< LogSink > | bicameral::CreateConsoleSink () |
| std::unique_ptr< LogSink > | bicameral::CreateDebuggerSink () |
| std::expected< fs::path, std::string > | bicameral::OpenLogFile (Logger &logger, const fs::path &directory) |
| fs::path | bicameral::DefaultLogDirectory () |