Bicameral Engine
GPU-resident engine for a magic-research open-world game
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log_sinks.h File Reference
#include <expected>
#include <filesystem>
#include <memory>
#include <string>
#include "core/aliases.h"
#include "core/log.h"
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Namespaces

namespace  bicameral

Functions

std::unique_ptr< LogSink > bicameral::CreateConsoleSink ()
std::unique_ptr< LogSink > bicameral::CreateDebuggerSink ()
std::expected< fs::path, std::string > bicameral::OpenLogFile (Logger &logger, const fs::path &directory)
fs::path bicameral::DefaultLogDirectory ()